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Class AnimationInstance

Hierarchy

Index

Properties

autoPlay

autoPlay: boolean = true

loopCount

loopCount: number = 0

speed

speed: number = 1

Accessors

animation

autoPlayStatus

  • get autoPlayStatus(): boolean
  • set autoPlayStatus(autoPlay: boolean): void

isPlaying

  • get isPlaying(): boolean
  • set isPlaying(playing: boolean): void

localTime

  • get localTime(): number
  • set localTime(time: number): void

playCount

  • get playCount(): number
  • set playCount(value: number): void

playTime

  • get playTime(): number
  • set playTime(time: number): void

stopRequested

  • get stopRequested(): boolean

version

  • get version(): number

Methods

copy

deserialize

destroy

  • destroy(): void

isA

  • isA<T>(type: object): boolean

isLoaded

  • isLoaded(): boolean

requestStop

  • requestStop(): void

serialize

setProperty

  • setProperty(name: string, value: any): void

setState

upgrade