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Class IKFootSolver

Solves IK for two bones

  • Works in 2D. Solves joint angles using cosine rule
  • Then rotates root bone towards the target

Hierarchy

Index

Methods

copy

deserialize

destroy

  • destroy(): void

Protected getEffector

Protected getEntity

isA

  • isA<T>(type: object): boolean

serialize

setProperty

  • setProperty(name: string, value: any): void

setState

update

  • update(): void

upgrade