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Hierarchy

Index

Accessors

active

  • get active(): boolean
  • set active(active: boolean): void

entity

id

  • get id(): string

parent

  • get parent(): undefined | Entity

texture

  • get texture(): null | Texture
  • set texture(texture: Texture | null): void

Methods

copy

deserialize

destroy

  • destroy(): void

isA

  • isA<T>(type: object): boolean

isLoaded

  • isLoaded(): boolean

onReplace

reset

  • reset(): void

serialize

setEntity

  • setEntity(entity: Entity): void

setProperty

  • setProperty(name: string, value: any): void

setState

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