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Class MemoryTexture

Hierarchy

Index

Constructors

constructor

  • new MemoryTexture(data: Float32Array, width: number, height: number, internalFormat: number, format: number, type: number): MemoryTexture

Properties

Protected _textureId

_textureId: WebGLTexture | null = null

deleted

deleted: AsyncEvent<string> = new AsyncEvent<string>()

id

id: string

isPersistent

isPersistent: boolean = false

name

name: string

Optional templatePath

templatePath: undefined | string

Accessors

textureId

  • get textureId(): null | WebGLTexture

Methods

begin

  • begin(stage: number): boolean

copy

deserialize

destroy

  • destroy(): void

dirtify

  • dirtify(): void

getHeight

  • getHeight(): number

getWidth

  • getWidth(): number

graphicLoad

  • graphicLoad(): boolean

graphicUnload

  • graphicUnload(): void

isA

  • isA<T>(type: object): boolean

isLoaded

  • isLoaded(): boolean

save

  • save(folderPath?: undefined | string): void

serialize

setProperty

  • setProperty(name: string, value: any): void

setState

upgrade