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Class MeshCollisionShape

Hierarchy

Index

Constructors

constructor

Properties

mesh

mesh: AssetReference<StaticMeshAsset> = new AssetReference(StaticMeshAsset)

tag

tag: string = "Mesh"

Methods

checkCollisions

copy

deserialize

destroy

  • destroy(): void

getTestPriority

  • getTestPriority(): CollisionTestPriority

isA

  • isA<T>(type: object): boolean

serialize

setProperty

  • setProperty(name: string, value: any): void

setState

upgrade