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Class ModelSkinnedMesh

Hierarchy

Index

Constructors

constructor

Properties

children

children: ReferenceArray<ModelElement> = new ReferenceArray<ModelElement>(ModelElement)

id

id: string

material

material: AssetReference<Material> = new AssetReference(Material)

mesh

mesh: AssetReference<StaticMeshAsset> = new AssetReference(StaticMeshAsset)

name

name: string

Optional templatePath

templatePath: undefined | string

transform

transform: Transform

userData

userData: any

Accessors

bindMatrix

boneFbxIds

  • get boneFbxIds(): number[]

parent

version

  • get version(): number

Methods

addChild

copy

deserialize

destroy

  • destroy(): void

isA

  • isA<T>(type: object): boolean

isLoaded

  • isLoaded(): boolean

serialize

setBones

setProperty

  • setProperty(name: string, value: any): void

setState

traverse

  • traverse(op: function): void

upgrade