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Class PhysicsContext

Hierarchy

Index

Accessors

active

  • get active(): boolean
  • set active(active: boolean): void

broadPhase

  • set broadPhase(broadPhase: number): void

entity

gravity

  • set gravity(gravity: Vector3): void

id

  • get id(): string

parent

  • get parent(): undefined | Entity

solverIterations

  • set solverIterations(iterations: number): void

world

  • get world(): World
  • set world(world: Cannon.World): void

Methods

copy

deserialize

destroy

  • destroy(): void

isA

  • isA<T>(type: object): boolean

isLoaded

  • isLoaded(): boolean

onReplace

reset

  • reset(): void

serialize

setEntity

  • setEntity(entity: Entity): void

setProperty

  • setProperty(name: string, value: any): void

setState

update

  • update(): void

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