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Class Texture2D

Hierarchy

Index

Constructors

constructor

Properties

Protected _filtering

_filtering: TextureFiltering = TextureFiltering.Linear

Protected _repeat

_repeat: boolean = true

Protected _textureId

_textureId: WebGLTexture | null = null

deleted

deleted: AsyncEvent<string> = new AsyncEvent<string>()

id

id: string

isPersistent

isPersistent: boolean = false

name

name: string

Optional templatePath

templatePath: undefined | string

Accessors

image

  • get image(): HTMLImageElement

publishFormat

  • get publishFormat(): number
  • set publishFormat(format: number): void

textureData

  • get textureData(): string
  • set textureData(data: string): void

textureId

  • get textureId(): null | WebGLTexture

version

  • get version(): number

Methods

begin

  • begin(stage: number): boolean

copy

deserialize

destroy

  • destroy(): void

getHeight

  • getHeight(): number

getPixel

  • getPixel(x: number, y: number, colorOut: Color): void

getWidth

  • getWidth(): number

graphicLoad

  • graphicLoad(): boolean

graphicUnload

  • graphicUnload(): void

isA

  • isA<T>(type: object): boolean

isLoaded

  • isLoaded(): boolean

loadTextureData

  • loadTextureData(): Promise<HTMLImageElement>

save

  • save(folderPath?: undefined | string): void

serialize

setProperty

  • setProperty(name: string, value: any): void

setState

upgrade