Search
Preparing search index...
The search index is not available
Spider Engine API
Options
All
Public
Public/Protected
All
Inherited
Externals
Only exported
Menu
Globals
UIEvents
Class UIEvents
Hierarchy
BehaviorNode
UIEvents
Index
Constructors
constructor
Properties
_click
_long
Press
_stop
Propagation
_target
_touch
Down
_touch
Enter
_touch
Leave
_touch
Move
_touch
Pos
_touch
Up
id
position
Accessors
owner
Behavior
pins
stop
Propagation
Methods
copy
create
Array
Pin
create
Asset
Pin
create
Component
Reference
Pin
create
Pin
deserialize
destroy
filter
Pins
find
Pin
find
Pin
ByName
isA
is
Loaded
on
Behavior
Started
send
Signal
serialize
set
Property
set
State
upgrade
Constructors
constructor
new UIEvents
(
)
:
UIEvents
Returns
UIEvents
Properties
_click
_click
:
SignalPin
_long
Press
_long
Press
:
SignalPin
_stop
Propagation
_stop
Propagation
:
BooleanPin
_target
_target
:
EntityReferencePin
_touch
Down
_touch
Down
:
SignalPin
_touch
Enter
_touch
Enter
:
SignalPin
_touch
Leave
_touch
Leave
:
SignalPin
_touch
Move
_touch
Move
:
SignalPin
_touch
Pos
_touch
Pos
:
Vector2Pin
_touch
Up
_touch
Up
:
SignalPin
id
id
:
string
position
position
:
Vector2
= new Vector2()
Accessors
owner
Behavior
get
ownerBehavior
(
)
:
IBehavior
set
ownerBehavior
(
owner
:
IBehavior
)
:
void
Returns
IBehavior
Parameters
owner:
IBehavior
Returns
void
pins
get
pins
(
)
:
ReferenceArray
<
BasePin
>
Returns
ReferenceArray
<
BasePin
>
stop
Propagation
get
stopPropagation
(
)
:
boolean
Returns
boolean
Methods
copy
copy
(
)
:
SerializableObject
Returns
SerializableObject
Protected
create
Array
Pin
create
Array
Pin
(
name
:
string
, type
:
PinType
, ctor
:
Constructor
<
Component
>
)
:
void
Parameters
name:
string
type:
PinType
ctor:
Constructor
<
Component
>
Returns
void
Protected
create
Asset
Pin
create
Asset
Pin
(
name
:
string
, type
:
PinType
, ctor
:
Constructor
<
Asset
>
)
:
void
Parameters
name:
string
type:
PinType
ctor:
Constructor
<
Asset
>
Returns
void
Protected
create
Component
Reference
Pin
create
Component
Reference
Pin
(
name
:
string
, type
:
PinType
, ctor
:
Constructor
<
Component
>
)
:
void
Parameters
name:
string
type:
PinType
ctor:
Constructor
<
Component
>
Returns
void
Protected
create
Pin
create
Pin<T>
(
name
:
string
, type
:
PinType
, ctor
:
Constructor
<
T
>
,
...
args
:
any
[]
)
:
void
Type parameters
T
:
SerializableObject
Parameters
name:
string
type:
PinType
ctor:
Constructor
<
T
>
Rest
...
args:
any
[]
Returns
void
deserialize
deserialize
(
json
:
SerializedObjectType
)
:
Promise
<
SerializableObject
>
|
SerializableObject
Parameters
json:
SerializedObjectType
Returns
Promise
<
SerializableObject
>
|
SerializableObject
destroy
destroy
(
)
:
void
Returns
void
filter
Pins
filter
Pins
(
filter
:
function
)
:
BasePin
[]
Parameters
filter:
function
(
p
:
BasePin
)
:
boolean
Parameters
p:
BasePin
Returns
boolean
Returns
BasePin
[]
find
Pin
find
Pin
(
pinId
:
string
)
:
undefined
|
BasePin
Parameters
pinId:
string
Returns
undefined
|
BasePin
find
Pin
ByName
find
Pin
ByName
(
pinName
:
string
)
:
undefined
|
BasePin
Parameters
pinName:
string
Returns
undefined
|
BasePin
isA
isA<T>
(
type
:
object
)
:
boolean
Type parameters
T
Parameters
type:
object
constructor
:
function
new __type
(
...
args
:
any
[]
)
:
T
Parameters
Rest
...
args:
any
[]
Returns
T
Returns
boolean
is
Loaded
is
Loaded
(
)
:
boolean
Returns
boolean
on
Behavior
Started
on
Behavior
Started
(
)
:
void
Returns
void
send
Signal
send
Signal
(
outputPinName
:
string
)
:
void
Parameters
outputPinName:
string
Returns
void
serialize
serialize
(
)
:
SerializedObjectType
Returns
SerializedObjectType
set
Property
set
Property
(
name
:
string
, value
:
any
)
:
void
Parameters
name:
string
value:
any
Returns
void
set
State
set
State<T>
(
props
:
ObjectProps
<
T
>
)
:
void
Type parameters
T
Parameters
props:
ObjectProps
<
T
>
Returns
void
upgrade
upgrade
(
json
:
SerializedObject
, previousVersion
:
number
)
:
SerializedObject
Parameters
json:
SerializedObject
previousVersion:
number
Returns
SerializedObject
Globals
UIEvents
constructor
_click
_long
Press
_stop
Propagation
_target
_touch
Down
_touch
Enter
_touch
Leave
_touch
Move
_touch
Pos
_touch
Up
id
position
owner
Behavior
pins
stop
Propagation
copy
create
Array
Pin
create
Asset
Pin
create
Component
Reference
Pin
create
Pin
deserialize
destroy
filter
Pins
find
Pin
find
Pin
ByName
isA
is
Loaded
on
Behavior
Started
send
Signal
serialize
set
Property
set
State
upgrade