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Class UIEvents

Hierarchy

Index

Constructors

constructor

Properties

_click

_click: SignalPin

_longPress

_longPress: SignalPin

_stopPropagation

_stopPropagation: BooleanPin

_target

_touchDown

_touchDown: SignalPin

_touchEnter

_touchEnter: SignalPin

_touchLeave

_touchLeave: SignalPin

_touchMove

_touchMove: SignalPin

_touchPos

_touchPos: Vector2Pin

_touchUp

_touchUp: SignalPin

id

id: string

position

position: Vector2 = new Vector2()

Accessors

ownerBehavior

pins

stopPropagation

  • get stopPropagation(): boolean

Methods

copy

Protected createArrayPin

Protected createAssetPin

Protected createComponentReferencePin

Protected createPin

  • createPin<T>(name: string, type: PinType, ctor: Constructor<T>, ...args: any[]): void

deserialize

destroy

  • destroy(): void

filterPins

  • filterPins(filter: function): BasePin[]

findPin

  • findPin(pinId: string): undefined | BasePin

findPinByName

  • findPinByName(pinName: string): undefined | BasePin

isA

  • isA<T>(type: object): boolean

isLoaded

  • isLoaded(): boolean

onBehaviorStarted

  • onBehaviorStarted(): void

sendSignal

  • sendSignal(outputPinName: string): void

serialize

setProperty

  • setProperty(name: string, value: any): void

setState

upgrade