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Class Camera

Hierarchy

Index

Constructors

constructor

Accessors

active

  • get active(): boolean
  • set active(active: boolean): void

clearValue

entity

filter

frustum

id

  • get id(): string

parent

  • get parent(): undefined | Entity

postEffects

priority

  • get priority(): number

projector

renderTarget

sceneRenderTarget

version

  • get version(): number

Methods

canRenderGroup

copy

deserialize

destroy

  • destroy(): void

getProjectionMatrix

getScreenPosition

  • getScreenPosition(worldPosition: Vector3, screenPositionOut: Vector3): boolean

getViewMatrix

getViewPosition

  • getViewPosition(worldPosition: Vector3, viewPositionOut: Vector3): boolean

getWorldRay

  • getWorldRay(screenX: number, screenY: number): null | Ray

invalidateFrustum

  • invalidateFrustum(): void

isA

  • isA<T>(type: object): boolean

isLoaded

  • isLoaded(): boolean

onReplace

reset

  • reset(): void

serialize

setEntity

  • setEntity(entity: Entity): void

setProperty

  • setProperty(property: string, value: any): void

setState

setupFrame

  • setupFrame(): void

upgrade