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Class Shader

Hierarchy

Index

Constructors

constructor

Events

codeChanged

codeChanged: AsyncEvent<string> = new AsyncEvent<string>()

Properties

Protected _fragmentCode

_fragmentCode: string

Protected _shaderError

_shaderError: boolean = false

Protected _vertexCode

_vertexCode: string

deleted

deleted: AsyncEvent<string> = new AsyncEvent<string>()

id

id: string

isPersistent

isPersistent: boolean = false

name

name: string

Optional templatePath

templatePath: undefined | string

Accessors

fragmentCode

  • get fragmentCode(): string
  • set fragmentCode(fragmentCode: string): void

version

  • get version(): number

vertexCode

  • get vertexCode(): string
  • set vertexCode(vertexCode: string): void

Methods

applyNumberArrayParam

  • applyNumberArrayParam(name: string, numbers: number[], bucketId?: undefined | string): void

applyParam

  • applyParam(name: string, value: any, bucketId?: undefined | string): void

applyReferenceArrayParam

  • applyReferenceArrayParam(name: string, referreds: GraphicAsset[], bucketId?: undefined | string): void

applyReferenceParam

  • applyReferenceParam(name: string, referred: GraphicAsset, bucketId?: undefined | string): void

applyVec3ArrayParam

  • applyVec3ArrayParam(name: string, vecs: Vector3[], bucketId?: undefined | string): void

begin

beginWithVisual

copy

deserialize

destroy

  • destroy(): void

getAttributes

getUniforms

graphicLoad

  • graphicLoad(): boolean

graphicUnload

  • graphicUnload(): void

invalidate

  • invalidate(): void

isA

  • isA<T>(type: object): boolean

isLoaded

  • isLoaded(): boolean

Protected loadInstance

save

  • save(folderPath?: undefined | string): void

serialize

setProperty

  • setProperty(name: string, value: any): void

setState

upgrade

Protected useDirectionalLights

  • useDirectionalLights(): boolean