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Class Visual

Hierarchy

Index

Constructors

constructor

Accessors

active

  • get active(): boolean
  • set active(active: boolean): void

animatedMaterial

  • get animatedMaterial(): undefined | Material
  • set animatedMaterial(animatedMaterial: Material | undefined): void

bucketId

  • get bucketId(): string

castShadows

  • get castShadows(): boolean
  • set castShadows(cast: boolean): void

entity

envMap

  • get envMap(): null | Texture
  • set envMap(envMap: Texture | null): void

geometry

  • get geometry(): undefined | Geometry
  • set geometry(geometry: Geometry | undefined): void

group

hasNormalMap

  • get hasNormalMap(): boolean

hasVertexColor

  • get hasVertexColor(): boolean

id

  • get id(): string

isReflective

  • get isReflective(): boolean

isSkinned

  • get isSkinned(): boolean

material

parent

  • get parent(): undefined | Entity

receiveFog

  • get receiveFog(): boolean
  • set receiveFog(receive: boolean): void

receiveShadows

  • get receiveShadows(): boolean
  • set receiveShadows(receive: boolean): void

version

  • get version(): number

vertexBuffer

worldTransform

Methods

copy

deserialize

destroy

  • destroy(): void

graphicUpdate

isA

  • isA<T>(type: object): boolean

isLoaded

  • isLoaded(): boolean

onReplace

reset

  • reset(): void

serialize

setEntity

  • setEntity(entity: Entity): void

setProperty

  • setProperty(name: string, value: any): void

setState

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