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Class Sprite

Hierarchy

Index

Constructors

constructor

Properties

borderMode

borderMode: SpriteRenderMode = SpriteRenderMode.Stretch

borderSize

borderSize: Vector2 = new Vector2()

deleted

deleted: AsyncEvent<string> = new AsyncEvent<string>()

id

id: string

isPersistent

isPersistent: boolean = false

name

name: string

renderMode

renderMode: SpriteRenderMode = SpriteRenderMode.Stretch

Optional templatePath

templatePath: undefined | string

texture

texture: AssetReference<Texture2D> = new AssetReference(Texture2D)

Methods

copy

deserialize

destroy

  • destroy(): void

isA

  • isA<T>(type: object): boolean

isLoaded

  • isLoaded(): boolean

save

  • save(folderPath?: undefined | string): void

serialize

setProperty

  • setProperty(name: string, value: any): void

setState

tesselateInPixelsUnits

  • tesselateInPixelsUnits(vb: VertexBuffer, offsetX: number, offsetY: number, width: number, height: number): void

tesselateInWorldUnits

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