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Class SpriteFill

Hierarchy

Index

Constructors

constructor

Properties

sprite

sprite: AssetReference<Sprite> = new AssetReference(Sprite)

Accessors

color

version

  • get version(): number

Methods

copy

deserialize

destroy

  • destroy(): void

isA

  • isA<T>(type: object): boolean

isLoaded

  • isLoaded(): boolean

serialize

setProperty

  • setProperty(name: string, value: any): void

setState

tesselate

upgrade