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Class TextureFill

Hierarchy

Index

Constructors

constructor

Properties

Static maskPropertyKey

maskPropertyKey: string = "_mask"

Accessors

color

  • get color(): Color
  • set color(color: Color): void

mask

  • get mask(): null | Mask
  • set mask(mask: Mask | null): void

texture

  • get texture(): null | Texture
  • set texture(texture: Texture | null): void

textureRef

version

  • get version(): number

Methods

copy

deserialize

destroy

  • destroy(): void

isA

  • isA<T>(type: object): boolean

isLoaded

  • isLoaded(): boolean

serialize

setProperty

  • setProperty(name: string, value: any): void

setState

upgrade