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Class VisualCollisionShape

Hierarchy

Index

Constructors

constructor

Properties

tag

tag: string = "Visual"

Accessors

visual

visualEntity

  • set visualEntity(entity: Entity): void

Methods

checkCollisions

copy

deserialize

destroy

  • destroy(): void

getTestPriority

  • getTestPriority(): CollisionTestPriority

isA

  • isA<T>(type: object): boolean

serialize

setProperty

  • setProperty(name: string, value: any): void

setState

upgrade