CubeMapΒΆ

A CubeMap is a set of 6 textures that can be used for a variety of effects, including reflections, or a background Sky Box environment.

To create a CubeMap:

  1. Import 6 textures representing all the faces of the cubemap.

  2. Click on the Create Button create_button in the Assets View and select Static CubeMap.

  3. In the Properties View, link each of the 6 textures to their appropriate slot.

Note

WebGL requires that all of the 6 textures must be exactly of the same size, be square, and have power-of-two dimensions.

../_images/cubemap.png