Environment

You can specify an Environment for each Scene.

It’s rendered in the background, behind everything, and available for look-up from shader code. This allows development of visual effects such as reflection.

To setup an Environment, select a Scene and edit its properties in the Properties View.

Environment Types

Color

../_images/environment-color.jpg

Sky Simulation

Based on @blurspline’s implementation of A Practical Analytic Model for Daylight

../_images/environment-sky-sim.jpg

Sky Box

Uses a Sky Box geometry, mapped with a CubeMap texture.

../_images/environment-skybox.jpg

Fog

Linear

../_images/fog-linear.jpg

Exponential

../_images/fog-exponential.jpg