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Class SkinnedMesh

Hierarchy

Index

Constructors

constructor

Properties

Static skeletonPropertyKey

skeletonPropertyKey: string = "_skeleton"

Accessors

bindMatrix

bindMatrixInverse

boneFbxIds

  • set boneFbxIds(ids: number[]): void

boneMatrices

  • get boneMatrices(): Float32Array

boneTexture

boneTextureSize

  • get boneTextureSize(): number

mesh

skeleton

  • get skeleton(): null | Entity
  • set skeleton(entity: Entity | null): void

version

  • get version(): number

Methods

copy

deserialize

destroy

  • destroy(): void

getBoundingBox

  • getBoundingBox(): AABB | null

getVertexBuffer

getWorldTransform

graphicUpdate

isA

  • isA<T>(type: object): boolean

serialize

setProperty

  • setProperty(name: string, value: any): void

setState

updateMatrices

  • updateMatrices(): void

updateShader

  • updateShader(shader: Shader, bucketId: string): void

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